 There
is no Naval Competition fought at the RAFWA Championships, yet this is a
universally popular genre around our clubs at unit level. Warring with
ships can be very absorbing and satisfying, but the detail seen on the
table top, in an average club game, would look empty and dull.
However, the possibilities are tremendous. We have seen Ancient galleys
using ramming tactics, Renaissance galleys adding gunpowder to the
formula, and Napoleonic fleets in full sail, re-fighting Camperdown and
Trafalgar.

World War 1 juggernauts at Jutland are popular in 1:3000 scale, then the
choices blossom with the WW 2 fleets available in that scale. Pacific
actions between USA and Japan signal the end of the Battleship’s supremacy
with battles featuring the new naval super weapon, the aircraft carrier.
Modern ship actions are slightly spoiled by the advent of the guided
missile, but then submarine games come into the picture, where the
opponents only see a chart and the umpire, as he carries info back and
forth (until that unexpected homing torpedo finishes off your evening’s
entertainment).
As the choices of period dwindle, the trend at some clubs now is to fill
in between periods. For instance, fighting river actions from the American
Civil War, using the earliest steamships and the first subs is popular.
Inshore Patrol Craft and Motor Torpedo Boats of WW 2 in a larger scale of
1:600 are always fun games. The “Brown Water Navy” of the US in Vietnam
provides interesting scenarios.
One of the clubs has presented a well-modelled and acclaimed game
involving a large pirate ship moored in a tropical lagoon at a Caribbean
island, complete with smoking volcano and lots of scurvy low-down dirty
dogs (25mm scale) to go searching for the treasure!
This genre offers so much scope, is so cheap to make a start in, and is
easy to set up. I can feel another game brewing. Set the mizzen, Mr
Christian……
 |